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It was followed by a spin-off, Deus Ex: The Fall, and a sequel, Deus Ex: Mankind Divided. [113] Mankind Divided forms part of a series-wide project dubbed the "Deus Ex Universe", with both games and additional media designed to expand upon the series setting. The desired quality of cutscenes and dialogue were directly inspired by the Grand Theft Auto and Mass Effect franchises. sLipGate. He finds the kidnapped scientists, and learns that the biochip malfunctions were staged to distribute the result of their research: a new biochip to control augmented humans. He also echoed much of his praise for the original game. [1][5], Human Revolution takes place in the year 2027, 25 years prior to the original Deus Ex. Depending on the choice and Jensen's approach throughout the game, his final narration varies. [60][61] The game's subtitle was cut for Japan, releasing simply as Deus Ex. It also uses the series' cyberpunk setting and conspiracy theory motif. [77][78], A spin-off novel, Deus Ex: Icarus Effect, was written by Swallow. Jensen sets out to disable Panchaea's Hyron Project supercomputer and end the broadcast; on the way, he encounters Taggart and Sarif, who each urge him to side with them and further their own agendas. A director's cut, featuring further improvements and additional content, was released in 2013 for the original platforms and Wii U. As part of her research, DeMarle looked up multiple subjects, from speculated conspiracy theories to the current level of biotechnology: the final story was influenced in large part by her reading of non-fiction and writings concerning transhumanism. [37] McCann's music for Human Revolution was focused around the game's multilayered dualistic themes, which he described as "technology/nature, past/future, wealth/poverty", all of which were encompassed by the general transhumanist theme. [93] Frances similarly called the mission environments "gorgeous". Note: While the general plot of Human Revolution follows a distinct path, many elements are subject to the player's decisions. Players take the role of Adam Jensen, a man equipped with mechanical cybernetic implants called augmentations. Deus Ex: Human Revolution follows up on the critically acclaimed Deus EX and Deus Ex: Invisible War as the the third game in the strategic sci-fi action series. Together with Malik, Jensen travels to Hengsha and tracks down the hacker, Arie van Bruggen, who is being hunted by private security company Belltower Associates and hidden by local triad leader Tong Si Hung. Deus Ex: Human Revolution, like its augmented hero, is a step above its mundane peers. Deus Ex: Mankind Divided™, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise's trademark choice and consequence, action-RPG based gameplay, to create both a memorable and highly immersive experience. During Adam's quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. After he defeats Tyrant member Fedorova, Eliza gives him footage directing him to Doctor Isaias Sandoval, aide to William Taggart. [100] It remained in the top ten best-selling games in September, dropping to sixth place. sLipGate. One of the terrorists is augmented, and Jensen finds him trying to steal information from a computer. The version released was the "Ultimate Edition", including all pre-order content in addition to downloadable content (DLC) released the previous year. Despite her programming, she has begun to question her role and offers to help Jensen. [20] When designing the corporate side, DeMarle particularly cited the backgrounds of Howard Hughes, Richard Branson and Bill Gates as inspiration for the powerful CEO figures in the narrative of Human Revolution. He created special versions for the game's reveal trailer, including a six-minute version broken into five sections for the director's cut of the trailer. [15] For the engine, the team used the Crystal Engine, developed by Crystal Dynamics for use in their upcoming next-generation Tomb Raider. [80] It released in July 2013 for iOS, and 2014 for Android and PC. [25] Augmentations were designed to be customizable by players depending on playstyle, but unlike the previous two Deus Ex games, the use of mechanical augmentations and switches to third-person view enabled the player to see their changes affect Adam's appearance. [71] The Director's Cut included all the additional content alongside the main game, from the added equipment to the DLC episode The Missing Link, here incorporated into the main game. [17] DeMarle termed the final product as a study in contrasts, as the implementation of augmentation technology had created a new form of divided social class system when other social barriers had fallen. The melee takedown system offers lethal and non-lethal options, in addition to an assortment of lethal and non-lethal weapons. It eventually reached a point when the main development team could not complete them in time for the game's release. The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. [94] GameSpot's VanOrd again noted dated facial animations and poor AI, but generally praised other aspects of the Director's Cut, particularly pointing out the improvements to boss battles. By Kurtis Seid on August 31, 2012 at 11:14AM PDT 147 Comments [36] McCann, when comparing Human Revolution with his prior work on Ubisoft's Tom Clancy's Splinter Cell: Double Agent, stated that the latter could be scored more like a feature film due to its linear nature, while Human Revolution's non-linear approach to both gameplay and story made composition more challenging. [71] One of the major changes was the boss arenas: while they could not create non-lethal options to take down bosses, the team created alternative strategies for players who took a stealthy and otherwise non-lethal path. The year is now 2029, and the golden era of augmentations is over. While they could easily have replicated the atmosphere of films like Blade Runner, the team wanted to create something original within the genre. After the release of Invisible War, multiple attempts were made to develop a sequel, even after Spector left Ion Storm. [95] VanOrd praised the freedom of choice and playtime, but found the weak enemy AI distracted from the overall experience. [15] The entire main staff were newcomers to the Deus Ex series, providing a large challenge to the development team as a whole. [87][90], Tom Bramwell of Eurogamer praised the story's fit within the game mechanics, additionally praising the side quests for how they fleshed out the world and positively comparing the dialogue and character interaction to a boxing match. A lot of gamers instantly questioned whether or not Deus Ex… [51], The PC port was outsourced by Eidos Montréal to Nixxes Software, who also worked with Eidos on multiple projects including the PC port of Lara Croft and the Guardian of Light. Individual environments were also designed to contrast each other musically. Deus Ex: Human Revolution was reviewed on a PlayStation 3. [38] A piece he commented on in 2010 was "Icarus", the game's main theme. [1][7] Augmentations also come with the necessity of taking Neuropozyne, a limited and expensive immunosuppressive drug that stops the body rejecting the technology. Van Bruggen directs Adam to Tai Yong Medical, the world's largest augmentation technology manufacturer and Sarif's main rival. Review aggregate site Metacritic gave the game scores of 90/100 for PC, and 89/100 for PS3 and Xbox 360. There was standard dialogue with minor characters, more complex dialogue with major characters in quests, and what DeMarle termed "conversation boss fights", dialogue tied to the gameplay where social skill could help the player reach an objective. For this, they needed to incorporate their own technology into the system, working from Eidos' specifications while bringing their own development style to bear on the project. [97] Famitsu noted that the game had a high amount of player choice, positively referencing the conversation choices presented to them. It was released through Sumthing Else Music Works as a physical and digital release. [17] Interactive hacking was one of the earliest things the team had decided upon, alongside not including quick time events. [49] Originally Eidos had intended to make the PC retail version of the game region locked. The music, composed by Michael McCann, focused on ambiance and three-layered compositions over character themes and overt melodies. Human Revolution was announced in 2007, soon after beginning development. His three musical elements were acoustics (vocals, strings) representing the past; electronic music representing the future; and the present being a mixture of the two in both style and instrumentation. Advances in biotechnology and cybernetics have led to the development of "augmentations", advanced artificial organs capable of greatly improving and enhancing the human body's performance. [93] PC Gamer's Tom Francis did not comment much on the story, rather noting its scale and the various environmental details that fleshed it out for players. Deus Ex: Human Revolution is a great RPG / FPS hybrid that features a lot of freedom in the way you can play. [56] In addition to the standalone releases, special editions were created featuring extra content in North America and Europe. [72] Console versions included a second screen option for some functions: the Wii U GamePad was used for the Wii U, PlayStation Vita for the PS3 version, Xbox SmartGlass for the Xbox 360 version. [22] Jacques-Belletête moderated his design to combine Renaissance aesthetics with the cyberpunk thematics: he defined it as being able to see Adam's augmented state in combat during the brief third-person camera moments while still seeing him having a meal in a high-class restaurant. [73] When originally developed for the Wii U, it was intended to make playing the game easier, along with evoking some of the early impressions from the initial CGI trailer from 2010. Before designing character costumes, Jacques-Belletête looked extensively at modern fashion. [15] The most difficult period for the development team was the opening two-year period, which was described as a "vertical slice" through the game concepts, when they were trying to bring a piece of Human Revolution to retail quality before extending that out across the whole game. Sandoval admits his involvement in the kidnapping and gives Jensen a lead to find the researchers. During development, the team coined the term "cyber-renaissance" to define their blending of Renaissance styling, cyberpunk elements, and the Icarus myth. [19] When presenting their project to Eidos management, they presented multiple sheets of their concept, and after two days the game was green-lit. One design which had him sleeveless throughout the game was scrapped as it made him "look like a douche". [12], The music of Human Revolution was composed by Michael McCann, who worked on the score from 2008 to 2011. Jensen evacuates the scientists, and commandeers an orbital flight module to reach Panchaea. The game tells the story of Adam Jensen, a man cybernetically augmented against his own choice who finds himself in the middle of a global conspiracy to which he holds the key. Deus Ex: Human Revolution Director's Cut is now backward compatible on Xbox One, Microsoft announced. [30] A total of four writers worked on the game, including author James Swallow. Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. [26] Combat was intended to be easy-to-understand and visceral, with enemy types ranging from normal humans to augmented humans to robots, all mixed and matched for different combat situations. Deus Ex: Human Revolution Game Guide Trust no one. [13], The original Deus Ex and its sequel Invisible War were developed by Ion Storm, with varying involvement of series creator and studio co-founder Warren Spector and designer Harvey Smith. The positive sales of Human Revolution contributed to publisher Square Enix posting triple its predicted profits for the April–September period, with the publisher calling the sales a "favorable result". First Hack: Perform your first Hack successfully. Like the main game, its port was handled by Feral Interactive. [102] It was later classed as the second best-selling game of the month behind Zumba Fitness. [106] Total sales of Human Revolution, as reported in November 2011, reached 2.18 million copies in North America and Europe: 800,000 were sold in North America, while Europe showed stronger sales of 1.38 million. [1][3] Interactive objects within environments can be highlighted, although these options are either turned off on the hardest difficulty or can be turned off in the options menu by the player. After a shadowy black ops team kidnaps several scientists security manager Adam Jensen was sworn to protect, he must harness the power … Story mode was played to completion. Set in the year 2027, players control Adam Jensen, a security officer for Sarif Industries, which develops controversial artificial organs dubbed "augmentations". [61] Initially planned for release alongside Bandai Namco's Tales of Xillia, it was pushed forward into the following month due to CERO requesting a further edit. [13] It was released in August 2016. [81][82] A second novel by Swallow, Deus Ex: Fallen Angel, was released as a free online download alongside the release of the Director's Cut: the novel details Malik's early life in Hengsha. [17] Regenerating health ended up being divisive among the fanbase during the game's run-up to release, despite it being seen as a necessary inclusion in the modern gaming market. Deus Ex: Human Revolution - Director's Cut is the enhanced return to one of the most critically-acclaimed video game franchises of all-time. It is the third game in the Deus Ex series, and a prequel to the original Deus Ex (2000). [16] An initial teaser trailer was released on November 26, 2007. Time limits also forced them to drop real-time cutscenes. Deus Ex: Human Revolution TM is the return to one of the most critically acclaimed video game franchises of all time. [29] DeMarle compared the game's study of transhumanism through main character Adam to that in the 1982 film Blade Runner, while also using the video game medium to put questions surrounding the ethics and motivations surrounding transhumanism in a nuanced way. It was co-produced by Eidos Montréal, Australian developer Straight Right — who had previously handled the Wii U port of Mass Effect 3 — and Canada-based Snowed In Studios. The color scheme was dominated by black and gold: black represented the game's dystopian aspects, while the gold both humanity and hope for the future. Some augmentations are dependent on Adam's energy level, deactivating after an amount of energy has been drained. Alternately, Adam can take a stealthy approach, avoiding guards and security devices, again using cover to avoid enemy sight lines. The initial response to the announcement of the PC port's outsourcing was mixed, which made the teams more determined to deliver a high-quality port. The controls and HUD were customized to work with a computer keyboard. [52] The game was also ported to Apple Inc.'s OS X platform. This Deus Ex: Human Revolution guide, include a complete walkthrough of the game. ... Deus Ex: Human Revolution lead was canned from starring in Far Cry 3 Sarif saves Jensen's life by giving him advanced augmentations that transform him into a half-machine super-soldier. Jensen infiltrates a Humanity Front rally and discovers Sandoval's location. Back in Detroit, Sarif admits to Jensen that the Illuminati are behind the attacks. Goldtooth created initial concepts based on the game, then the animation proper was handled by Visual Works. [17][18] An early decision was to remain true to the series' core values, despite Human Revolution being essentially a series reboot. A version for OS X was released the following year. 31% was sold on PS3, while 13% of sales were for PCs. These include Sarif's chief pilot Faridah Malik; Sarif systems engineer Frank Pritchard; Eliza Cassan, a media personality and public face of Picus Communications; William Taggart, founder of the anti-augmentation group Humanity Front; Hugh Darrow, who founded augmentation technology but is one of those genetically incapable of using them; Zhao Yun Ru, CEO of the Tai Yong Medical megacorporation; and the "Tyrants" mercenary squad, composed of leader Jaron Namir and his associates Lawrence Barrett and Yelena Fedorova.[8][9][10][11][12]. Finds him trying to steal information from a computer keyboard Michael McCann, who has been implanted with game! With mechanical cybernetic implants called augmentations to another developer due to negative reaction from the `` Explosive Mission ''. And at crucial story points affecting how easily they can be accessed the Sarif raid faulting the voice acting impeccable! Android and PC 26 ] the title, first Details, and upgrades the... 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